![]() Removed all the obsolete skeleton and zombie graphic tags. Tileset Assembler's options updated to reflect that fact.Īdded the Tileset Assembler to the new version. Text no long has a background by default (TrueType font never does anyway.) Optimized the 'V' and 'n' tiles for nicer maps, use Phoebus_TextClear if you want your 'V' and 'n' back. There's now a toggle hotkey (F12) that allows you to switch between tileset and truetype ingame, so you can switch if you are having problems with the truetype font.Ĭhanged the default 'n' tile back to something that looks like a 'n'.ĭisabled TrueType font by default, you can temporarily activate it ingame by zooming in (mousewheel down to zoom in.)Ĭompleted the removal of diacritic symbols from the language tables, this should only affect things created after this patch is installed.Īdded the Blackadder font, although I'm not sure why. TrueType font is now re-enabled by default. Splitted the Tileset Assembler nicemap options into one option for "V" and two options for "n".įixed the punctuation options in the assembler.Ĭompleted the fix to the elven language file. It's called "df_phoebus_init_TToff_updater.bat". (To restore the original, rename "/data/art/font_dejavu_sans.tff" to "font.ttf".)Īdded a new config script that has TT off by default. Undeads are now drawn using their base creature zombie tile, when available.Ĭhanged the TrueType setting from "10" to "YES".Ĭhanged the TrueType font to Consolas. The default tileset now has meld embossed walls and flat grass.Īdded a background to letters I, O, Z & o and symbols ! ? - / | \Īdded a new NiceMap V tile, the default tilesets are using it.Īdded 6 new creature tiles from NW_Kohaku.įixed a bug with the bug creature tileset.Īdded Jiri Petru's human doctor and priest tiles. The gem wall symbols association has been redistributed. The " " tile has been stolen from Ironhand. Sand wall tiles are now much brighter and their pattern is slightly easier to tell apart from sand floors.ĭoren's creature tiles now have a background. (Optional) Run PhoebusTilesetAssembler.exe to customize your tileset. (Optional) Run DF_Savegame_Updater.bat (or DF_savegame_updater.sh on Linux) to update your savegames.Ĥ. Run DF_Phoebus_Init_Updater.bat to update your inits.ģ. Unzip the 'Pre-Installed Package' where you want the game to be installed, or unzip the Graphic Set Package over your current installation.Ģ. MasterWork (DF2012) (by Meph.) ( MasterWork MediaFire (Old 0.40 MediaFire (Old 0.34 MediaFire (Old 0.31 MediaFire (Very Old Files)ġ. Pre-Installed Package for Linux (w/ DF 0.40.16+) (by King Mir.)ĭF Starter Pack (by PeridexisErrant.) ( DF Starter Pack Homepage) Graphic Set Package (for DF 0.40.24): (Remember to run the init_updater.) Pre-Installed Package for Windows (w/ DF 0.40.24) I've made the trees as pretty as I could without changing the raws or the tileset. I will not delay the release further, or risk breaking the raws by hastily modifying the new plant and tree system.Įxpect some plants to look a bit funky until they get updated. Plants and trees raws are still vanillas. Most of the graphic set has been updated to the latest version. Removed the Meld optional tileset and the optional DejaVu font. New Leaf, Forest, Sapling, Plant, Flower, Fruit, and Open Space Tiles. Included the Compatibility Updater for Phoebus_40_04 worlds. Removed the Compatibility Updater for Phoebus_40_04 worlds.
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